导航:首页 > 创造发明 > 钢铁雄心2创造事件

钢铁雄心2创造事件

发布时间:2020-12-24 08:13:08

『壹』 钢铁雄心2现代战争1.06 求编写事件比如一日造兵,加TC事件的。 谢谢!

#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生产线加速"
desc = "全国总动员生产效率提升"

style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戏资料夹下的RandomEvents.txt里到游戏中f12输入event 0000,这个事件让你一日造兵,缩短了许多东西的建造时间,希望能帮到你

『贰』 求教钢铁雄心2 DA1.3中的事件编写

event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}

name = "迁都! "
desc = "迁都!"
style = 0
action_a = {
name = "太好了!" # Excellent!
command = { type = capital which = 1205 }
}
action_b = {
name = "没必要!"
command = { type = dissent value = -1 }
}
}
放进db\events中的hoi2文件里.
新建国家难度大还容易出BUG.你可以直接改国旗专和属科技组.
要不去下个苏维埃的理想MOD或者啤酒罐MOD就全有了

『叁』 钢铁雄心2编写事件

#########################################################################
# Proce Cheat
#########################################################################
event = {
id = 995995
random = no
trigger = { ai = no }
name = "生产作弊开启"
desc = "我很不爽想虐电脑"

style = 0
action_a = {
name = "这麼做太棒了"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}

『肆』 求高人写一个钢铁雄心2事件,德国的!

事件吧,我也不会编写,但是我告诉你一个方法
1.生产20个步兵师,20机械化步兵,12个坦克师(前提版是有科技权,这个event代码会吧)
2.生产之后,有特殊名称,比如第一步兵师(没用你这个版本,只是举例而已)
3.存档
4.找到存档的文件,如 德国1936年1-1.eug用写字板打开
5.用编辑-查找功能找到第一步兵师,有一行id = 数字
6.在德国已经拥有的部队里找到步兵师、机械化步兵、坦克师,复制出你需要的师的数目,然后把id= 数字,全部改成生产的20个步兵师,20机械化步兵,12个坦克师,复制到已经拥有的部队下面
然后保存,再一打开,妥
不懂欢迎追问呀
如果你看不明白,把存档发给我我帮你弄,[email protected]

『伍』 求高手编写个钢铁雄心2加资源的事件

event = {
id = 1300001
random = no
name = "增加资源源 "
desc = "增加资源 "
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1936 }

action_a = {
name = "OK! "
command = { type = free_energy value = 400 }#能源
command = { type = free_metal value = 200 }#铁
command = { type = free_rare_materials value = 100 }#稀金
command = { type = free_oil value = 150} #油
}
}

试试这个行不行

『陆』 钢铁雄心2 ,德国的所有事件

普通版本基本没有事件,半年时间可以赶紧暴兵了,40年4、5月你就要主动宣战它们了,版不过这是按历史的打法,你也可权以早战。
打败荷兰、比利时会有它们的投降事件,进攻法国会有“迂回马奇诺防线”事件,以及“摧毁马奇诺防线”事件、“维西法国”事件、法国投降、戴高乐组建自由法国、日本要求得到法属印度支那事件等。

当然你得进攻了法国,获得优势之后,电脑意大利才会宣战法国,加入轴心国。这样为后来进攻南斯拉夫、希腊铺路,以及后续的巴巴罗萨。

MIH版本里追加了不少事件了,比如会有“进攻低地三国”事件,以及“伞兵攻占比利时XX要塞”事件。进攻法国事件等等。事件比较多。

『柒』 钢铁雄心2历史的瞬间如何编写事件

type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造设施,-1是随机省份,-4是已有该设施的随机省份,value =是造几个 (building type:ic工厂、infrastructure基础设施、flak防空、land_fort陆地要塞、coastal_fort海岸要塞、air_base空军基地、naval_base海军基地、radar_station雷达站、rocket_test火箭测试场、nuclear_reactor核反应堆)但想不出来咋执行命令啊,除非你占领完省份立马复制出一份该省份的事件代码,然后F12,EVENT 运行下,如果靠电脑自己通过地盘归属进行判断,不说你电脑累死,你自己先得写死

『捌』 钢铁雄心2资源事件

Energy - 加能量
Manpower - 5000人力
Oil - 5000石油
Money - 500钱
Nuke - 1个核弹
Supplies - 5000补给
Showid - 显示对话框右侧那个省的ID
Fullcontrol - 完全控制
Rare - 加稀有金属(记得是Rare,而不是什么Rubber)
Dissent - 加25%不满
Event XXXX - 引发XXXX事件 (XXXX是事件的代号)
Nofog - 打开迷雾
Metal - 5000钢铁
Transport - 100 运输船
Convoys - 100补给船
Acceptall - 电脑会接受你的任何外交要求
Showxy - shows coordinates in lower right corner of screen
Tech [TechID] [TAG] - 送TechID这个代码的科技给有TAG这个代码的国家
Freedom- 自由改变政策倾向。

event 1000 一项科研被破坏
event 1001 不满+5
event 1002 每天最大补给储量+200%
1003 人力+100
1004 人力+100
1005 每天最大补给储量-100% 不满-5
1006 工业效率+1?? 不满+1
1007 人力+30
1008 不满+3 每天最大补给储量-200%
1009 不满-3
1010 一处工业值-1
1011 窃取他国一项科技蓝图
1013 工业效率+1%(ic值和资源生产均加1%的好东东!)
1014 (选项)民主主义+2或独裁主义+2
1015 (选项)处死一名部长,不满-1/不满加1(不处死)
1016 (选项)左翼倾向+1或右翼倾向+1
1017 /1020一处地面要塞-1
1040 随机窃取一项邻国科技蓝图
1050 随机处死一名将领
1090 不满+5
1110 干涉主义加1
1120 孤立主义倾向+1
1150 不满-100,政权信仰被颠覆?
8000~8019 分别对应获得固定的一项或3项武器技术(都是秘密武器技术,好东东啊,省得你等时间了)

5001~5042 (可选项)分别对应常备军制倾向,不满,鹰派,鸽派,左倾,右倾等政治倾向加1到10不等

4000~4003 维西政府与各国友好度改变

2000~2031 德国特有事件(吞并,获得军队等等)
3003 西班牙内战
3400~3405 英国的事件
3700~3728 美国的事件
4100.1402 中国的事件
3800~3809 日本的事件
2900~2904 意大利事件
2600~2646 苏联的事件(自己一个一个试吧,就知道有哪一个了

『玖』 钢铁雄心2事件

要自己写的话,很多。举个例子
event = {
id = 99999
random = no
country = CHC
date = { day = 1 month = october year = 1937 }
offset = 15
deathdate = { day = 30 month = september year = 1938 }
name = "dddd"
desc = "ddddd "
style = 0
action_a = {
name = "ffff "
command = { type = speed which = infantry value = 1 }
//步兵最大移动速度+1,which对应兵种,value对应增加的最大速度,负值为减速
command = { type = morale which = infantry value = 20 }
//步兵士气+20
command = { type = task_efficiency which = attack value = 0.01 }
//所有部队进攻效率+0.01
command = { type = task_efficiency which = support_attack value = 0.05 }
//所有部队协同进攻效率+0.05

command = { type = encirclement value = 1 } //战术包围几率+1
command = { type = ambush value = 1 } //战术伏击几率+1
command = { type = delay value = 1 } //战术阻击几率+1
command = { type = tactical_withdrawal value = 1 }
//战术撤退几率+1
command = { type = counterattack value = 1 }//战术反击几率+1
command = { type = assault value = 1 } //战术强攻几率+1
command = { type = breakthrough value = 1 }//战术突破几率+1

command = { type = night_attack which = infantry value = 8 }
//步兵夜间进攻效率+8
}
}
增加部队战斗属性的命令很多的,几乎所有你能看到的数值都可以通过写跟上述命令类似的方法改变,在这里都写完是不可能的。光是部队的作战属性就有几十个,再和部队种类相乘,这个数字估计我把这一万字回答都敲完都不够。只能找几个用得比较多的写给你了。

『拾』 钢铁雄心2求事件

个人经验,这个事件是写不出来的,这个条件无法实现的。
事件都是写好的文本,没有什么地方可以保存上次事件发生后的参数的。

阅读全文

与钢铁雄心2创造事件相关的资料

热点内容
马鞍山茂 浏览:5
通辽工商局咨询电话 浏览:304
谁发明的糍粑 浏览:430
国家公共文化服务示范区 浏览:646
pdf设置有效期 浏览:634
广告词版权登记 浏览:796
基本公共卫生服务考核方案 浏览:660
公共服务平台建设领导小组 浏览:165
人类创造了那些机器人 浏览:933
公共文化服务保障法何时实施 浏览:169
辽宁育婴师证书领取 浏览:735
划拨土地使用权转让能转让吗 浏览:97
2019年公需科目知识产权考试答案 浏览:256
关于知识产权管理办法 浏览:331
公共卫生服务培训笔记 浏览:532
基层公共卫生服务技术题库 浏览:497
中国城市老年体育公共服务体系的反思与重构 浏览:932
网络著作权的法定许可 浏览:640
工商局党风廉政建设工作总结 浏览:325
公共服务平台建设可行性研究报告 浏览:428