『壹』 鋼鐵雄心2現代戰爭1.06 求編寫事件比如一日造兵,加TC事件的。 謝謝!
#########################################################################
# Proce Speed
#########################################################################
event = {
id = 0000
random = no
trigger = {
NOT = {
government = communist
}
}
name = "生產線加速"
desc = "全國總動員生產效率提升"
style = 0
action_a = {
name = "ACTIONNAME1013A"
command = { type = building_prod_mod which = ic value = 10000 }
command = { type = building_prod_mod which = coastal_fort value = 10000 }
command = { type = building_prod_mod which = land_fort value = 10000 }
command = { type = building_prod_mod which = flak value = 10000 }
command = { type = building_prod_mod which = infrastructure value = 10000 }
command = { type = building_prod_mod which = air_base value = 10000 }
command = { type = building_prod_mod which = naval_base value = 10000 }
command = { type = building_prod_mod which = radar_station value = 10000 }
command = { type = building_prod_mod which = nuclear_reactor value = 10000 }
command = { type = building_prod_mod which = rocket_test value = 10000 }
command = { type = convoy_prod_mod which = escorts value = 10000 }
command = { type = convoy_prod_mod which = transports value = 10000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
}
把它放在游戲資料夾下的RandomEvents.txt里到游戲中f12輸入event 0000,這個事件讓你一日造兵,縮短了許多東西的建造時間,希望能幫到你
『貳』 求教鋼鐵雄心2 DA1.3中的事件編寫
event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}
name = "遷都! "
desc = "遷都!"
style = 0
action_a = {
name = "太好了!" # Excellent!
command = { type = capital which = 1205 }
}
action_b = {
name = "沒必要!"
command = { type = dissent value = -1 }
}
}
放進db\events中的hoi2文件里.
新建國家難度大還容易出BUG.你可以直接改國旗專和屬科技組.
要不去下個蘇維埃的理想MOD或者啤酒罐MOD就全有了
『叄』 鋼鐵雄心2編寫事件
#########################################################################
# Proce Cheat
#########################################################################
event = {
id = 995995
random = no
trigger = { ai = no }
name = "生產作弊開啟"
desc = "我很不爽想虐電腦"
style = 0
action_a = {
name = "這麼做太棒了"
command = { type = building_prod_mod which = ic value = 100000 }
command = { type = building_prod_mod which = coastal_fort value = 100000 }
command = { type = building_prod_mod which = land_fort value = 100000 }
command = { type = building_prod_mod which = flak value = 100000 }
command = { type = building_prod_mod which = infrastructure value = 100000 }
command = { type = building_prod_mod which = air_base value = 100000 }
command = { type = building_prod_mod which = naval_base value = 100000 }
command = { type = building_prod_mod which = radar_station value = 100000 }
command = { type = building_prod_mod which = nuclear_reactor value = 100000 }
command = { type = building_prod_mod which = rocket_test value = 100000 }
command = { type = convoy_prod_mod which = escorts value = 100000 }
command = { type = convoy_prod_mod which = transports value = 100000 }
command = { type = build_time which = land value = -1000 }
command = { type = build_time which = air value = -1000 }
command = { type = build_time which = naval value = -1000 }
command = { type = build_time which = artillery value = -1000 }
command = { type = build_time which = anti_tank value = -1000 }
command = { type = build_time which = anti_air value = -1000 }
command = { type = build_time which = rocket_artillery value = -1000 }
command = { type = build_time which = sp_artillery value = -1000 }
command = { type = build_time which = sp_rct_artillery value = -1000 }
command = { type = build_time which = tank_destroyer value = -1000 }
command = { type = build_time which = light_armor_brigade value = -1000 }
command = { type = build_time which = heavy_armor value = -1000 }
command = { type = build_time which = super_heavy_armor value = -1000 }
command = { type = build_time which = armored_car value = -1000 }
command = { type = build_time which = engineer value = -1000 }
command = { type = build_time which = police value = -1000 }
command = { type = build_time which = cag value = -1000 }
}
action_b = {
name = "我不想作弊"
command = { }
}
}
『肆』 求高人寫一個鋼鐵雄心2事件,德國的!
事件吧,我也不會編寫,但是我告訴你一個方法
1.生產20個步兵師,20機械化步兵,12個坦克師(前提版是有科技權,這個event代碼會吧)
2.生產之後,有特殊名稱,比如第一步兵師(沒用你這個版本,只是舉例而已)
3.存檔
4.找到存檔的文件,如 德國1936年1-1.eug用寫字板打開
5.用編輯-查找功能找到第一步兵師,有一行id = 數字
6.在德國已經擁有的部隊里找到步兵師、機械化步兵、坦克師,復制出你需要的師的數目,然後把id= 數字,全部改成生產的20個步兵師,20機械化步兵,12個坦克師,復制到已經擁有的部隊下面
然後保存,再一打開,妥
不懂歡迎追問呀
如果你看不明白,把存檔發給我我幫你弄,[email protected]
『伍』 求高手編寫個鋼鐵雄心2加資源的事件
event = {
id = 1300001
random = no
name = "增加資源源 "
desc = "增加資源 "
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1936 }
action_a = {
name = "OK! "
command = { type = free_energy value = 400 }#能源
command = { type = free_metal value = 200 }#鐵
command = { type = free_rare_materials value = 100 }#稀金
command = { type = free_oil value = 150} #油
}
}
試試這個行不行
『陸』 鋼鐵雄心2 ,德國的所有事件
普通版本基本沒有事件,半年時間可以趕緊暴兵了,40年4、5月你就要主動宣戰它們了,版不過這是按歷史的打法,你也可權以早戰。
打敗荷蘭、比利時會有它們的投降事件,進攻法國會有「迂迴馬奇諾防線」事件,以及「摧毀馬奇諾防線」事件、「維西法國」事件、法國投降、戴高樂組建自由法國、日本要求得到法屬印度支那事件等。
當然你得進攻了法國,獲得優勢之後,電腦義大利才會宣戰法國,加入軸心國。這樣為後來進攻南斯拉夫、希臘鋪路,以及後續的巴巴羅薩。
MIH版本里追加了不少事件了,比如會有「進攻低地三國」事件,以及「傘兵攻佔比利時XX要塞」事件。進攻法國事件等等。事件比較多。
『柒』 鋼鐵雄心2歷史的瞬間如何編寫事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造設施,-1是隨機省份,-4是已有該設施的隨機省份,value =是造幾個 (building type:ic工廠、infrastructure基礎設施、flak防空、land_fort陸地要塞、coastal_fort海岸要塞、air_base空軍基地、naval_base海軍基地、radar_station雷達站、rocket_test火箭測試場、nuclear_reactor核反應堆)但想不出來咋執行命令啊,除非你佔領完省份立馬復制出一份該省份的事件代碼,然後F12,EVENT 運行下,如果靠電腦自己通過地盤歸屬進行判斷,不說你電腦累死,你自己先得寫死
『捌』 鋼鐵雄心2資源事件
Energy - 加能量
Manpower - 5000人力
Oil - 5000石油
Money - 500錢
Nuke - 1個核彈
Supplies - 5000補給
Showid - 顯示對話框右側那個省的ID
Fullcontrol - 完全控制
Rare - 加稀有金屬(記得是Rare,而不是什麼Rubber)
Dissent - 加25%不滿
Event XXXX - 引發XXXX事件 (XXXX是事件的代號)
Nofog - 打開迷霧
Metal - 5000鋼鐵
Transport - 100 運輸船
Convoys - 100補給船
Acceptall - 電腦會接受你的任何外交要求
Showxy - shows coordinates in lower right corner of screen
Tech [TechID] [TAG] - 送TechID這個代碼的科技給有TAG這個代碼的國家
Freedom- 自由改變政策傾向。
event 1000 一項科研被破壞
event 1001 不滿+5
event 1002 每天最大補給儲量+200%
1003 人力+100
1004 人力+100
1005 每天最大補給儲量-100% 不滿-5
1006 工業效率+1?? 不滿+1
1007 人力+30
1008 不滿+3 每天最大補給儲量-200%
1009 不滿-3
1010 一處工業值-1
1011 竊取他國一項科技藍圖
1013 工業效率+1%(ic值和資源生產均加1%的好東東!)
1014 (選項)民主主義+2或獨裁主義+2
1015 (選項)處死一名部長,不滿-1/不滿加1(不處死)
1016 (選項)左翼傾向+1或右翼傾向+1
1017 /1020一處地面要塞-1
1040 隨機竊取一項鄰國科技藍圖
1050 隨機處死一名將領
1090 不滿+5
1110 干涉主義加1
1120 孤立主義傾向+1
1150 不滿-100,政權信仰被顛覆?
8000~8019 分別對應獲得固定的一項或3項武器技術(都是秘密武器技術,好東東啊,省得你等時間了)
5001~5042 (可選項)分別對應常備軍制傾向,不滿,鷹派,鴿派,左傾,右傾等政治傾向加1到10不等
4000~4003 維西政府與各國友好度改變
2000~2031 德國特有事件(吞並,獲得軍隊等等)
3003 西班牙內戰
3400~3405 英國的事件
3700~3728 美國的事件
4100.1402 中國的事件
3800~3809 日本的事件
2900~2904 義大利事件
2600~2646 蘇聯的事件(自己一個一個試吧,就知道有哪一個了
『玖』 鋼鐵雄心2事件
要自己寫的話,很多。舉個例子
event = {
id = 99999
random = no
country = CHC
date = { day = 1 month = october year = 1937 }
offset = 15
deathdate = { day = 30 month = september year = 1938 }
name = "dddd"
desc = "ddddd "
style = 0
action_a = {
name = "ffff "
command = { type = speed which = infantry value = 1 }
//步兵最大移動速度+1,which對應兵種,value對應增加的最大速度,負值為減速
command = { type = morale which = infantry value = 20 }
//步兵士氣+20
command = { type = task_efficiency which = attack value = 0.01 }
//所有部隊進攻效率+0.01
command = { type = task_efficiency which = support_attack value = 0.05 }
//所有部隊協同進攻效率+0.05
command = { type = encirclement value = 1 } //戰術包圍幾率+1
command = { type = ambush value = 1 } //戰術伏擊幾率+1
command = { type = delay value = 1 } //戰術阻擊幾率+1
command = { type = tactical_withdrawal value = 1 }
//戰術撤退幾率+1
command = { type = counterattack value = 1 }//戰術反擊幾率+1
command = { type = assault value = 1 } //戰術強攻幾率+1
command = { type = breakthrough value = 1 }//戰術突破幾率+1
command = { type = night_attack which = infantry value = 8 }
//步兵夜間進攻效率+8
}
}
增加部隊戰斗屬性的命令很多的,幾乎所有你能看到的數值都可以通過寫跟上述命令類似的方法改變,在這里都寫完是不可能的。光是部隊的作戰屬性就有幾十個,再和部隊種類相乘,這個數字估計我把這一萬字回答都敲完都不夠。只能找幾個用得比較多的寫給你了。
『拾』 鋼鐵雄心2求事件
個人經驗,這個事件是寫不出來的,這個條件無法實現的。
事件都是寫好的文本,沒有什麼地方可以保存上次事件發生後的參數的。